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PANTHEON

"During the age of the Black Magic, stories were told that a space crystal is the key to unlock a
portal between two worlds. Whoever acquires the key can unlock the portal at a lost temple
called The Pantheon..."

 

Pantheon was our Director and Creative Leader, Han Yang's, second short film. After the success and feedback of his first film, LanderPantheon was a new exploration into different genres and an overall upgrade to the workflow and visual fidelity of Lander. Being able to fully utilize motion capture really brought the characters to life and allowed for the design and choreography of complex action and fighting sequences. The improved music and sound design also helped to immerse the audience into the film’s magic world.

Produced before Metahuman and many of Epic's more recent improvements to Unreal's fidelity, 90% of the shots were still rendered in UE4, with VRay used for some of the close up shots. The fact we have managed to go 100% UE since is a testament to both how far Unreal has improved and our team's continued commitment to pushing high fidelity real-time cinematic workflows forward

Breakdown - "The Pantheon"  (Unreal Engine shortfilm) by Han Yang
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Released

Mar 2020

Credits

Han Yang - Director + Creator

David Jiang - Rigging

Andrea Bellucci - Music Composition

Mengyu Zhang - Compositing

SFX + Foley Artists

Francois Huber

Maria Camarena

Chengshuo Hou 

Ziting Zhao

PANTHEON

Pantheon was produced over the course of a year with most of the production work, including animation, shading, lighting and rendering credited to Han. While the majority of the shots were rendered in UE4, the close ups were rendered in VRay, then composited onto a UE rendered background. Layout, Animation, Rigging and CFX were done in Maya, Compositing in Nuke with body and facial mocap done with XSens and IpPhone ARkit respectively

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