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HELLO WORLD

Hello World is EP2 of Shape Shifters original IP and Unreal Engine animation series of short stories, and showcases our development of photorealistic digital humans in UE with the Metahuman Creator. On top of pushing the boundaries of realism and fidelity for real-time digital humans, we also sought to improve our storytelling with more complex facial animation and interesting character and environment design inspired by publicly available assets. Staged and rendered completely in UE4, the character's face was created with Metahuman and all of the complex facial animation was done completely in Unreal either through streaming IPhone data, or keyframing within the engine. 

 

Like all the content created by Shape Shifters, Hello World was 100% rendered in Unreal Engine

robotGirl_render_BTS_Artstation
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Released

Feb 2022

Credits

Han Yang - Director + Creator

David Jiang - Character Lead

Eugene Flormata - UE Consultation

Andrea Bellucci - Music Composition

Chengshuo Hou - Sound Design + Mixing

HELLO WORLD

Our mission at Shape Shifters is to create visually compelling, high-fidelity content efficiently and quickly by embracing advances in real-time technology. It took our small team of 3 artists and TDs less than 2 weeks to complete Hello World from start to finish. Our Character Lead, David Jiang, used the Metahuman Creator to drive the face meshes of the characters as part of our facial rigging and animation workflow. For more insight into that, please see our recent SIGGRAPH talk or check out our Avatars page. The body animation was done with a XSens mocap suit + cleanup in Maya, whereas the facial animation was done 100% in UE via IPhone ARkit capture and keyframes in the engine

Find out more about our digital human tech here

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